So I was scrolling through twitter and saw that Brian Kibler (Magic the Gathering Hall of Fame member) retweeted this article:
It talks about how the Lead Designer for Magic the Gathering believes that empathy is very core to game design. I like seeing discussion about game design so that I can better understand the ways that flaws and the like can come out in a game despite the passion of the people working on it. But I really enjoyed this article even without its connection to games.
It’s easy to get frustrated at things that happen in a game. Mono-Red can burn you out by turn 4, that shotgun can take you out before you even begin to build for high ground or maybe that enemy burns your stamina too fast for you to be able to react. But I’ve always accepted that it’s just another form of fun for someone, I don’t get upset at the person, just the strategy. But I really loved the way he breaks down and talks about empathy. The conclusion with the Red Enchantment being a way to circumvent the negative feelings a specific player felt without breaking the core tenants of the Magic Color system was really awesome.
I figured a few of you would appreciate this little written piece.